Thanks a lot. It helps a lot.
While I’ve only spent a small amount of time on the old blueprint, even if I show the new on/off switches as lights, the light entities do not show up in the light binding section. Also, if I edit the entity into the YAML, it does not work.
I replaced my basement and garage switches with on/of switches, and both of my kitchen notification light bindings are currently broken. I’m not horribly worried about it, as I can just write a simple automation to fix it, I just haven’t gotten around to it yet.
Hmm.. do blueprints have to be manually updated? I should probably refresh it…
Thanks for the describing these issues. Both should be resolved in v0.3.2 of the blueprint which was just released.
To update the blueprint, go to Settings > Automations and scenes > Blueprints > select three dots next to Inovelli Matter Switch Tap Sequences > Re-import blueprint.
Works Great! Thanks!